Sunday, 14 April 2013
Shadows
I experimented with a number of different ways to create shadows, from literally drawing them on photoshop, using drop shadows and also lighting in After Effects. I have decided to use drop shadows because it gives me more control over the shadows and they can be applied in both after effects and photoshop. This way I can move back and forwards between programs.
This is especially important for my 'monster shadows'. After playing around with the shadows in after effects, I decided I liked the effect of the puppet tool, it gave a nice, spooky effect when the shadow is pulled to extreme lengths and i could merge it into the original shadow.
This is especially important for my 'monster shadows'. After playing around with the shadows in after effects, I decided I liked the effect of the puppet tool, it gave a nice, spooky effect when the shadow is pulled to extreme lengths and i could merge it into the original shadow.
I like how in "Tanks for nothing" the characters expressions are exaggerated. When she gets surprised or happy her eyebrows float above her face.
Miss Muffet walk/running front on
Miss Muffet alteration
After animating a few walk cycles for Miss Muffet in after effects, I decided I wasn't achieving the look I was going for.
Going back over my references, I decided to change my character so that she moves similar to the character in "Tanks for nothing". Miss Muffet had too many components to her and i was making it far too complicated for myself, redrawing the legs and knees, elbows and shoulder etc. Subsequently she wasn't walking smoothly. So instead of trying to perfect this, I simplified her.
I want my overall animation to be simply and quirky. I don't want any serious "realistic" animating, because I want to establish a quirky, humorous tone.
Going back over my references, I decided to change my character so that she moves similar to the character in "Tanks for nothing". Miss Muffet had too many components to her and i was making it far too complicated for myself, redrawing the legs and knees, elbows and shoulder etc. Subsequently she wasn't walking smoothly. So instead of trying to perfect this, I simplified her.
I want my overall animation to be simply and quirky. I don't want any serious "realistic" animating, because I want to establish a quirky, humorous tone.
My new Miss Muffet can now shuffle.
Subscribe to:
Posts (Atom)












